![]() ![]() Tyson Ibele: The toughest part of development is keeping up with the scope of the project. Eventually I couldn’t take the pain anymore and decided to take matters into my own hands and create its spiritual successor: my own take on Particle Flow which I christened ‘tyFlow’.ī&a: What have been some of the toughest parts of getting it into shape? It was slow, riddled with bugs and lacked a lot of features present in other software. While it was originally pretty cutting edge, Particle Flow had become somewhat obsolete over time due to a lack of updates and using it in my day-to-day work was an increasingly frustrating endeavor. Tyson Ibele: I started creating tyFlow after years of using a similar particle simulation plugin (also for 3ds Max) called Particle Flow. A post shared by Tyson Ibele What led you to developing it? What kind of work had you been doing yourself before starting on it? ![]()
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